Bite by Night Wiki

All Abilities

Every ability in Bite by Night for both Killers and Survivors. Each character has unique abilities that define their playstyle.

Killer Abilities

The Mimic

Mode Switch

Three modes with unique behaviors

Switches between three distinct modes, each altering movement and attack patterns.

Grab

Capture mechanic — requires teammate rescue

A grab attack that captures a survivor, temporarily incapacitating them. Teammates must rescue grabbed survivors.

Springtrap

Swing

Primary melee — damage varies by axe state

Standard melee attack. Deals 34 damage with axe equipped, 28 damage with fists.

Remnant Cleaver

Ranged — bleed + slow (axe state only)

Throws a heavy axe that deals 20 base damage and applies bleed and slow effects. Bleed deals an additional 15 damage over time. Axe-only ability.

Beartrap

Trap — knockdown + 8s stun (axe state only)

Places a bear trap that takes ~1.5 seconds to arm. Survivors who step on it are knocked down, stunned for ~8 seconds, and take 15 damage. Axe-only ability.

Scream

AoE reveal + blind + deafness + stamina restore (no-axe state)

Lets out a terrifying scream that reveals all survivors and applies blindness and deafness. Restores 25 stamina to Springtrap. Available without axe.

Charge

Sprint grab — 40% current HP damage (no-axe state)

Gains a speed burst and can grab a survivor on contact, dealing 40% of their current HP as damage and knocking them down for ~2 seconds. Available without axe.

Ennard

Skin Stealer

Disguise as eliminated survivor — 25 AoE burst on reveal

When a survivor is eliminated, Ennard can adopt their physical avatar, nametag, and visual profile. The disguise violently shakes before bursting, dealing 25 AoE damage and ragdolling nearby survivors.

Grab

Ranged wire pull + 0.3s stun (hitbox 4)

Winds up arm and extends a wire in a straight line (hitbox size 4). If it connects with a survivor, they are dragged toward Ennard into melee range, stunned for 0.3 seconds, then released.

Wire Eyes

Tracking + reveal + blind + slow (15s CD)

Drills into chest and releases two Wire Eyes that slowly wander the area. They latch onto nearby survivors, revealing their location to Ennard and applying blindness, slow, and periodic damage. Survivors must shake their camera to remove them. 15-second cooldown.

Wirething

Explosive tracking device — proximity detonation

Releases a tracking device from knee that follows survivors and explodes on contact. Survivors must shake their screen to remove the tracker before the bar fills.

Survivor Abilities

Customer(Survivalist)

Adrenaline Rush

Speed boost → slow debuff on expiry

Temporary speed boost. When the effect expires, the Customer suffers a brief movement speed penalty.

Self-Heal

HP recovery (self only)

Restores a portion of lost health. Can be used while moving.

Fighter(Stunner)

Axe Stun

Stun killer (interrupts abilities and movement)

Swings the fire axe at the killer, stunning them briefly. Interrupts the killer's current action. Missing leaves the Fighter vulnerable.

Axe Block

Damage reduction on block

Raises the axe defensively to block an incoming attack. Reduces or negates damage.

Medic(Healer)

Medical Kit

HP restoration (allies and self)

Deploys a medical kit to heal a targeted teammate or self. Multiple uses per round.

Overheal

Bonus HP above cap (temporary)

When healing a target already at full health, stacks additional HP above the base cap. Decays slowly.

Security Guard(Support)

Taser

Movement speed reduction on killer

Fires a taser shot at the killer, reducing their movement speed. Does not deal damage. Limited range.

Security Cameras

Map-wide killer tracking (stationary)

Uses a tablet to access cameras throughout the map. While viewing, the Security Guard is stationary and vulnerable.